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Just finished Metroid Other M with 100% completion and I must say, it was a great throwback to the SNES classic.

Metroid Other M for the Nintendo Wii

While I thoroughly enjoyed the Metroid Prime series, I always felt that it was missing something. Metroid Prime did all of the right things to bring the Metroid franchise into the First Person space– and it was a blast to play. However, what I think Metroid Other M(or MOM for short) does right is bring back that feel that the 2d games always had. More of a simplicity in controls, less item management to juggle. When you upgrade, you retain all of the abilities and their characteristics at all times. In other words, you get stronger and stronger as you play without having to switch modes in order to achieve something.

While the Prime series retained a lot of the feeling of Metroid in its transition to First Person, it also became more complicated in its abilities management between visors and weapons.

There is an attempt to humanize Samus’ character and, while cheesy, does work to some degree. There are a couple of interesting plot twists that nod back to older games– and you can tell that the inspiration for this game really did come from the SNES classic. Even in the opening sequence, there is a shot that is pretty much frame for frame of the mode 7 flight sequence in the beginning of Super Metroid. Also, seeing the ending of Super Metroid rendered in full CGI was a nice treat.

Metroid Other M has so many nods and throwbacks to Super Metroid that it's hard not to appreciate it.

I didn’t have as many control issues as a few reviewers had pointed out, though it was awkward that you couldn’t move around while in first person mode. You always felt vulnerable because you couldn’t actively strafe while shooting.

The bottle ship structure and layout felt very much like Metroid Fusion for the GBA in the sense that you were in a contained ship that had different environments, though not the diversity and scale of a planet. Also, it played very linearly as well. There really is an intended path through the game made much more apparent by the way points that are constantly given to you. So, while it lacks that sense of exploration like Super or Zero Mission, it does make for a more casual gaming experience(the many save points help as well).

Other M plays a lot like a suped up Metroid Fusion for the GBA-- from its setting to its near-linear play structure.

The music/sfx are classic Metroid– many themes from Super come back orchestrated and sound really cool along with the classic sounds of the hyper beam and bombs, etc.

All in all, if you were a fan of Super Metroid, this game is definitely for you. Just ignore the story part and play it like you would the original and you’ll be in for a 10 hour Metroid throwback for the present day Metroid fan.

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Created by Bryan Lee O'Malley and directed by Edgar Wright, Scott Pilgrim is a stylish, fast and funny love letter to our generation.

Scott Pilgrim VS The World is tanking at the box office despite rave reviews and a lot of hype from the internet community. This makes me sad.

I watched a midnight show of the movie on Thursday night and I have never LOL’d so much so frequently in a movie theatre. Scott Pilgrim is the brainchild of Bryan Lee O’Malley and wonderfully directed/translated to the big screen by Shaun of the Dead’s Edgar Wright. Its visual style, pacing and sensibilities are very much like that of a videogame and manga rolled up into one. Every moment, every action, every transition is kind of ADD– but it works. If you grew up playing Nintendo, PC games, etc, you’ll find a lot to like about the sensibilities of this flick.

As an artist/creator/storyteller back when the internet was pretty much in its infancy– this was a time when all of the artists/creators shared a special bond. Pixel Art, Anime(as a rarity, i.e. the Golden Era), pre-realistic/crude CGI, mouse driven cg coloring were all the norm back then. As artists, we were all fans struggling to create things that we loved in a time when media and entertainment required more of an imagination than the types of things we get to experience today. We all got our hands dirty and did the best with what we had as we pushed forward into unknown territory. The ensuing years would be a renaissance of the entertainment medium in general. The combination of the internet, computer imagery and social media gave new grounds for every artist to be able to present their creative vision to countless people around the world if that person pushed themselves. Over the years, while some have floundered, others have taken things to new levels, broke new ground and have found some mild successes.

Bryan O’ Malley is one of us. To me, his efforts with Scott Pilgrim represent to the online creator what is possible if you stick with something you love and believe in. The fact that his work was able to grab the attention of such a great director like Wright, while also getting the backing and funding from a major Hollywood studio is something that all creators strive for — To have their work shown to a mainstream audience around the world and to receive some sort of recognition that comes from all of that hard work and dedication.

It’s a shame that this movie isn’t doing better. Whether it be marketing or the fact that the movie may be to niche-y. Whatever the case, if you have any affinity for retro videogames, comics and over the top manga-esque storytelling, I highly urge you to give it a chance. You’ll have a fun time and also keep some dreams for aspiring creators alive as well.

Click on the image above to go to the official Scott Pilgrim Movie website.

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Hey guys,

If you are out at SDCC next week, come by and get a sketch or buy some cool artbooks from the Udon booth! My tentative schedule is as follows:

WED -PREVIEW NIGHT
[6:30 PM – 8 PM] UDON BOOTH #5037-5039 – Sketching/Signing

THUR
[9 AM – 12 PM] UDON BOOTH #5037-5039 – Sketching/Signing
[1:30 PM – 4 PM] UDON BOOTH #5037-5039 – Sketching/Signing
[4pm - 6pm] Capcom Signing Booth #4844 – Signing/Sketching, Selling Limited Prints and Signing with Vampy.
[8pm - Midnight] Hard Rock Lounge – Marvel VS Capcom 3 Party. I will be doing free sketches inside of the event. VIP access only.

FRI
[1:30 PM – 7 PM] UDON BOOTH #5037-5039 – Sketching/Signing

SAT
[10 AM – 12 PM] UDON BOOTH #5037-5039 – Sketching/Signing
[1:30 PM – 4:30 PM] UDON BOOTH #5037-5039 – Sketching/Signing
[5pm - 7pm] Capcom Signing Booth #4844 – Signing/Sketching, Selling Limited Prints and Signing with Vampy.

SUN
[10 AM – 12 PM] UDON BOOTH #5037-5039 – Sketching/Signing
[1pm - 3pm] Capcom Signing Booth #4844 – Signing/Sketching, Selling Limited Prints and Signing with Vampy.
[3 PM – 5 PM] UDON BOOTH #5037-5039 – Sketching/Signing

** Capcom Booth Times are solid
*** Udon Booth times are tentative and may change, but you’ll most likely find me there.

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Click to view the comic!

Click image to view the Inception Prequel comic on the Inception Movie website.

Christopher Nolan’s Dream Heist Movie is about to hit theatres on July 16th and I had the good fortune to work on a prequel comic to the movie. This comic leads directly into the movie written by Inception and Dark Knight producer Jordan Goldberg with artwork by me, Joe Ng(Street Fighter 4 comic/Transformers comic) and Crystal Reid of UDON. Be sure to check it out!

Posted by & filed under Misc News, Previews.

Hey guys,

I’ll be attending Comic-Con 2010 at the end of July where you can find art from me in two of Udon’s exclusive hardcover artbooks.

Cover Art for Udon's Art of Capcom 2

Udon’s art of Capcom 2 contains comic covers, illustrations, designs, pin-ups and in-game artwork created for Capcom’s Street Fighter, Darkstalkers, Mega Man and the Versus series. Quantities are limited to 500 at the show, so be sure to pick up yours before they run out.

Cover Art for Udon's VENT 1

VENT is UDON’s 10th anniversary special artbook that contains illustrations, comic short stories and tutorials. Limited to 400 copies. Also, this book will contain the 3 page comic debut of Vampy of Vampybit.me

Be sure to pick up these awesome artbooks at the Udon booth and get them signed by me while you’re at it. See you then!

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Was digging through some old convention materials and found this drawing that was given to me at PAX last year.

Click to Enlarge

PAX 09 was probably one of my busiest cons ever as I broke my Miami Book Fair record of 85 sketches in one day. On Saturday, the busiest day at PAX, I did 120 convention sketches in one day. Kilian and Joe were watching me sweat it out and decided to draw me something to express their appreciation. Thanks guys! I’m sorry it took me this long to put this up. ^_^;;;;

See you guys at PAX again this year if you are there!